3/10/2024 0 Comments Civ 5 map editor map optionsSkull icon will now be shown on units that will be killed by splash damage in attack previewĭisabled options button for scenarios where it is not relevantĬleaned up Carthage campaign advanced options Queued production items that are prerequisites for other queued production can now be removed with ctrl+click, which removes all related production from the queueĪdded UI support for user IDs in cloud game setup to make cross platform cloud games easier to set upĪdded improvement filter buttons for disciples Improved display of production, stockpile yields and breakdowns in city screen and global stockpiles, reflecting overflow & hurrying effects Replay now skips animations of your own previous actionsĬhanged city widget name/production text to use a less heavy outline/underlay Redo pans the camera to a moving unit’s destination tile instead of its start location Symbol for free promotions now shown even if you don’t have orders or unit is on cooldown Improved code maintenance and thread safetyĮxposed number of autosaves to player settings in options fileĪdded categories and icons to turn summary popupĬhanged improvement ping (map tacks) popup dropdown to searchable dropdownĪdded toggle to UI Options to Allow Keyboard Button Navigation, disabled by defaultĭamage preview for non-hostile units when holding Alt now shows potential damage to cities as well as unitsĪdded Ctrl+Click option to agent cities list to sort by city base productionĪgent cities with no visible info always sorted to the bottom of the list Memory optimizations, less memory held when changing save or restarting / generating new mapįixed memory leak between game editor and event browser Improved AI tile improvement selection to better account for adjacency bonuses Instead, they fail when the Wonder has been completed. Generals can no longer be reassigned on the same turn as the unit they are leading is killed (only affects network MP)īuild Wonder ambitions no longer fail when a Wonder is started by another nation. Visibility in completed hotseat games is now consistent with other multiplayer modes (the map is revealed after the game is won or lost) Vulcan -> Sol, Venus -> Feronia, Vesta -> Ceres, Mars -> BellonaĬarthage’s Shrine of Astarte is now Shrine of Baal HammonĬan now only demand tribute from a nation once every 10 turnsįound religion project production no longer decays faster than other production when queuedĪdded fallback ratings to Sacred and Profane traits Purge Religion opinion modifier changed to -40 for 20 years (from -20 for 80 years)Īdded Mercenary Tribe Units hired to Records screenĬities captured by Tribes start at 0 health and restore 20% per turnĮvent bonuses which damage units now never kill themĮvents which could give Governor or General related traits to characters ineligible for that role are no longer blockedĮvents which give traits no longer blocked by attribute prerequisites Removed mirror map option from Multiple Continents 3-continent option in MP setupĪll opinion boosts from Laws are now +20 (previously ranged from +10 to +50) Teams will be placed near each other and on the same continent where possible Improved player start locations for team games. Continents are now placed east west rather than north south which works better with mirror and wide map options and is more consistent with other map scripts. Multiple Continents map script improvements. More Tundra and Mountains in the north and more resources in the south. UI enhancements including a redesigned turn summary popup New Desert mapscript added and other mapscript improvements
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |